January 30, 2018
Posted by: Ty
Category: Murder Miners

Hey, fellas, we got a big bugfix, a few tweaks, and a respawn timer for Murder the Flag.

-Fixed the “You have been booted” error when joining a match.

-Added a spawn timer for Murder the Flag and other possible game modes.

-Nerfed AI zombies (lowered damage and added a delay after attacking).

-Increased time to activate regurgitation and now the HUD regurgitate text grows red while being activated (to help prevent regurgitating when you want to devour).

-Slowed down minergun blaster projectile and increased its damage at lower charge levels.

-Minergun now uses less ammo while building and recharges faster---use the line function!

-Fixed bug which caused the minergun’s fully charged blast to not count towards achievement.

All the very best to you guys,

-JForce Ty



December 24, 2017
Posted by: Jeremy
Category: Super CLASH Bros



Download or play in browser here. Head there for more details.

If you'd like to support me so that I can continue work on this game full-time, you can make a donation on my itch.io page. Sometime later I'll have something extra for anyone who has donated.

I'm calling this first version "Mario v Sonic - Dawn of CLASH Bros" so that it's a separate release from the upcoming Super Clash Bros, since this release is still very unfinished.

I'll upload a video tutorial for the game soon.



September 27, 2017
Posted by: Jeremy
Category: Super CLASH Bros



Added Bowser, Yoshi, and more. You'll be able to play an early version of Super Clash Bros this year.




August 16, 2017
Posted by: Jonny
Category: Murder Miners X



MMX is still alive! If you doubted us for one second, shame on you. You have much to learn.

We've made the difficult decision to switch game engines yet again, from Unity to Unreal. This may sound like a major set-back, but it has already proven to be the right choice, and development is proceeding faster than ever. The project was in stagnation for a while, but we are back on track. Believe.

We wanted to show off a few cool clips of some of our effects in Unreal & Voxel Farm. Expect more substantial progress videos soon.

Disclaimer: Everything in this video is a work in progress and subject to change.



August 16, 2017
Posted by: Jeremy
Category: Super CLASH Bros



I took Super Clash Bros to Super Smash Con this past weekend, things went fine. Quite a few people really enjoyed it. I started a Patreon page here. The rewards allow you to gradually pre-order Super Clashup or Murder Miners X. Big thanks to one of our biggest fans, Double Bullet, for being the only patron so far.




July 19, 2017
Posted by: Jeremy
Category: Super CLASH Bros



I'll be taking Super Clash Bros to Super Smash Con this August.

I plan to continue updating this game for awhile, maybe even add online multiplayer, hopefully build a fan base around it. If it gets shut down then I'll start focusing on the successor, Super Clashup, featuring indie characters and modding so that you can create your own characters.



June 12, 2017
Posted by: Jeremy
Category: Murder Miners

Another great video from our fans, this episode includes: a funny Pokemon skit using the new zombie attacks that we recently added, some of the coolest Murder Miners fan-art I've seen, and a tiny peek at the upcoming game I'm taking to Super Smash Con this August.




May 25, 2017
Posted by: Jeremy
Category: Murder Miners




May 24, 2017
Posted by: Ty
Category: Murder Miners

Ty and R00k (Jonny) bring forth to you a Murder Miners 1 update from the depths of their hearts:

-Zombie Acid Vomit Attack! Zombies can now projectile vomit to create an acid pool on the ground for area prevention or to execute satisfying kill shots on miners.

-Zombie Regurgitating! Sharing is caring, and what better way to care for your fellow zombies than by regurgitating up some sweet nourishment for them to level up on?

-Vile Wind Attack! In the interests of maturity, we decided to tone down our inner 12 year old and include a more measured, practical ability: The “wind” will travel to wherever the cursor is pointing when activated and serves primarily as a smoke grenade and secondarily for area prevention. They say if you listen to the wind as it passes (hehehe) you can hear the souls of devoured miners softly crying out in disgust.

-We’ve also added a text popup urging hosts to not abuse their banning authority, keeping it mainly for cheaters, spammers, and other extremely loathsome individuals.

-Some miscellaneous changes like the Miner Gun defaulting to blaster.

With the zombies getting so much more powerful, how can the Murder Miners even hope to survive?

Stay tuned…

-JForce Ty





May 05, 2017
Posted by: Jeremy
Category: General

So I learned programming last year and started making my own game (Jonny is still slowly making progress on MMX). It's a free Smash Bros fan-game. If you're a fan of Smash and retro platformers, it's right up your alley. I'll post a preview video soon. In case you're interested, your first chance to play the game will be at my booth at Super Smash Con this August. Hope to see some Murder Miners fans there!